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Upon Retrospect: Super Metroid

With Metroid Dread set to drop in October, it's time we looked at one of the better Metroid games. Of course, I'm talking about Super Metroid for the Super Nintendo Entertainment System. There are plenty of reasons why I adore this game and am extremely excited for the next installment in the series.

Before I gush over the details, let's look at the basics of this classic. Super Metroid was released for the SNES on March 19, 1994. Developed and produced by Nintendo, it's the third installment of the Metroid series. It takes Samus Aran on a journey to fight Mother Brain and rescue the last Metroid for a scientific study.

There are plenty of reasons why this game is incredible. For one, you have a detailed level design unparalleled to other SNES games. You must have a keen eye for each item to complete the game. You must also beat it in a set amount of time to get the best ending (of course, you must get 100% to complete it). Backtracking doesn't seem like a pain in the ass in Super Metroid, which is pleasantly surprising.

You must also have solid tactics in dealing with the bosses. Whether it's avoiding Phantoon's wispy flames or avoiding being slashed to ribbons by Ridley, you must plan your next move accordingly. Such a strategy makes for perfect balance in the game, which I love. Some Nintendo games were notorious for being too easy back in the day, which makes this refreshing.

I also love the ambiance of the music. There's a quiet tone with each melody, yet it varies by each part of the map. You may be in one section and feel calm, while you have that unsettling feeling in Maridia. Such variety makes this memorable and perfect for playing at night.

You won't find a better MetroidVania for the SNES than Super Metroid. It has everything a gamer wants for a memorable experience and goes the extra mile to give you a challenge. I wish I played this game when I was younger and had lasting memories. However, I'm glad I came across this and highly recommend you check this out.

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